During the integration process, after the playtest, you’ll receive a Commercial Metrics Report that details the results of the playtest and our recommended configuration based on our calculations. The report will cover three sections: keynotes, resource usages, and pricing model information.
Keynotes
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Operating system – the operating system you selected to run your game server binary
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Max players per session – the maximum number of players per session or match
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Game mode – the specific game mode
Usages
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CPU usage – the CPU utilization of you game server plus 10% overhead for the underlying system processes
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Memory usage – the memory utilization of your game server plus 10% overhead for the underlying system processes
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Bandwidth usage – the average network bandwidth used per a player on your game server (in kilobits per second)
Pricing model information
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Bandwidth per player – the average network bandwidth used per a player on your game server (in kilobits per second)
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Operating system – the operating system you selected to run your game server binary
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Players per session – the number of players per session or match
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Sessions per cloud instance – the number of sessions per cloud instance
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Sessions per bare metal machine – the number of sessions per bare metal machine
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Recommended bare metal specification – the specific classification or specification of bare metal hardware that we recommend based on metrics
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Recommended cloud instance specification – the specific classification or specification of cloud instance that we recommend based on metrics