Account Service ID (ASID) |
Your Account Service ID (also referred to as “MH number”) is a unique identifier associated with your account. |
Build Machine |
A Build Machine (also referred to as a “build box”) is a dedicated machine for uploading and testing game images and patches before deploying them to the wider infrastructure. Your Build Machine has a globally unique Machine ID. |
Diff |
Diff is short for differential analysis or diff analysis, which is a process we perform on game patches you upload to your Build Machine to calculate the differences between the updated patch and the previous patch. Each generated diff has a unique diff ID. |
Diff ID |
A diff ID is a unique number that identifies a specific difference analysis (diff). |
Fleet |
A fleet is a group of machines (virtual and bare-metal) that spans across one or more regions, locations, and game profiles. Each fleet has a globally unique Fleet ID. |
Fleet ID |
A fleet ID is a unique alphanumeric value that identifies a Fleet. |
Fleet Machine |
A fleet machine is a dedicated machine within a fleet. Fleet machines inherit configuration information from the fleet and fleet regions. Each machine has a globally unique machine ID (MID). |
Machine ID |
A machine ID (MID) is a unique numeric value that identifies a physical or virtual machine. |
Game Image |
A game image is a container (similar to an archive) of all the files necessary to run your game. Each game image has a globally unique image ID. |
Game Image ID |
A game image ID is a unique numeric value that identifies a specific game image. |
Game Image Version |
A game image version is a specific version of a game image. For example, a game image may have a separate game version for each environment (e.g., production, staging, and development). |
Game Server |
A game server is an instance of your game running on a machine. Each game server instance has a unique server ID. |
Game Server ID |
A game server ID (SID) is a numeric value that identifies a game server instance on a machine. |
Profile |
A profile is a container of configuration information for a specific game image. Each profile has a globally unique Profile ID. |
Profile ID |
A profile ID is a unique value that identifies a game profile. |
Region |
A region is a set of locations where you have fleet machines within a geographical location. Each fleet region has a globally unique Region ID. |
Region ID |
A region ID is a unique alphanumeric value that identifies a fleet region. |
Roll-out |
A roll-out is the distribution of a game image update to Multiplay’s mirroring network, then to your fleet machines, region by region. |
Server.json |
The server.json file is a JSON formatted file of configuration information stored within the game server instance folder on the machine. At a minimum, the server.json file should contain the server UUID, the session ID ( |
Server Query Protocol (SQP) |
A server query protocol is a protocol for requesting and receiving a stream of continuously updated information about a single game server instance. |
Unity Project ID (UPID) |
Your Unity Project ID (UPIP) is a Unity ID that tracks and authenticates your matchmaker within the Unity Services Platform. |