In most cases, our managed infrastructure attempts to keep your game server instance alive. If we detect that a game server instance crashed, we’ll check if the instance had players allocated to it. If the game server had players allocated, we’ll attempt an allocation pre-recover. An allocation pre-recover starts the process again with the same allocation UUID. If we successfully restart the process (without errors), the game server instance will continue as normal. If we failed to restart the process, we’ll clear the allocation UUID to prevent any matchmaking errors.