A game server query protocol is a protocol that facilitates querying information from a game server instance. The game server instance should respond with a stream of information. Typically, the response contains static variables with dynamic (continuously updated) values and it accomplished over UDP.
By supporting a game server query protocol, you’ll enable Multiplay to report and monitor advanced analytic data on your game, such as concurrently connected players, active allocations, failed allocations, connected player per platform, etc. The data from the game server query protocol will allow us to supply you with custom Grafana dashboards and empowers our Customer Success team to proactively catch scaling problems.
The most popular game server query protocol is A2S, which is maintained by Valve as part of the Steam SDK. Because of its popularity, many game engines support A2S natively.