Multiplay log aggregation is intended to allow a developer to see all of the log lines for their game servers hosted on the platform in one centralized place, opening up the ability to see wider spread issues, such as:
- Failed connections to backend services might experience an outage, but might not be immediately apparent from a single server log.
- Uncommon race conditions in your game server.
The level of logging is still dependent on how you configure your game server, so ensure that you implement variable logging levels into your game server code, using either command-line parameters or a setting in the server.json file, both configurable through the Dashboard on the build configuration.