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Can I make a commercial game with Unity Free/Personal Edition?

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68 comments

  • Hazel

    Hi Krzysztof,

    Yes, this goes the same for companies.

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  • Марко Нешковић

    Hi,
    I have similar situation as Jeremiah Edward Blondin, where my company doesn't do any game development and I want to do side project in Unity. Can I install Unity Free/Personal edition on PC at my workplace or I have to have Buisness License?

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  • Derek

    Hello everyone. 

    Thanks for your questions. 

    @Derpy Dog 123 -If you donate the money to charity, you will still be classed as a company which generates over the amount in relation to the revenue cap. You will need to make sure you're on the correct tier license.

    @Krzysztof - If a company needs to maintain a project after it's been released it will still need a license if it was publisher with a Pro/Plus license. Same as an individual user. 

    I hope this clears things up. Please feel free to get back if you have any follow up questions :) 

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  • Hazel

    Hi Krzysztof,

    This apply to companies too.

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  • Hakam Azmi DJ

    withdrawal of money

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  • Jan Booysen

    I feel a little uncertain with regards to the answer given to @Thanos Petsas; let's say hypothetically that I'm employed as a bus driver, and I earn US$101'000 by doing this job. I then download the free personal version of Unity and make a game (in my free time, after hours) that netts me US$1 in the first year of its release. Do I now need to upgrade to a Plus or Pro account, since I earned US$102'000, or do I stay on Free, as I only earned US$1 from my Unity related activities?

    PS: just to be clear, in my hypothetical question above, the company I would be driving the bus for would have absolutely no relation, interest or share in the game making activities. Also, let's assume that the bus company makes much more than US$100'000, hypothetically.

    Also, in my hypothetical question above, was I supposed to download a paid version from the beginning, as I was already earning more than US$100'000 when I started?

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  • Jan Booysen

    Further to my enquiry above, let's say that I drive a bus for a salary of US$5'001 per year, and I've been doing so for 20 years. That means I've raised funds of US$100'020 over the last 20 years (through bus driving).

    Does that mean I MUST purchase a paid version of Unity in order to legally release a game?

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  • Hazel

    Hi Jan, 

    According to the scenario that you have provided, it is not necessary to purchase a paid version of Unity and you can use the free version of Unity to legally release a game as we are looking at revenue or funding in the last 12 months instead of years.

    Adding on, if after you have release the game you make and the revenue you earned is only US$1 after 12 months, then you can continue to use the free version of Unity. 

    For more information, you can refer to https://store.unity.com/ under FAQ "What Unity plan am I eligible to use?".

    Let me know if you have further questions.

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  • Vladimir

    Can I develop a 3D visualization application using Unity and sell it to my customers? My customers, after purchasing my application created with Unity, should they accept the Unity license and pay Unity if they use it for commercial purposes?

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  • wrathofkhan

    @Unity AJ_KR I'm currently an intern at an environmental non profit and one of our goals at the internship is to complete an individual project at the end. For mine I want to make an AR app with Unity however I'm not sure if I could use unity personal. I first read that it's only the app that cannot make more than 100,000 dollars, which I wouldn't have to worry about but then I read that the company you're with cannot have an annual revenue of more than 100,000 dollars a fiscal year. Though it will not function as an aid to the nonprofit, it is associated with them. However, while they have a budget over 100,000, they do not produce any revenue. May I still use Unity personal or do I need to switch to plus. Thank you!

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  • Mon Day

    Hi @unity, what if it is used in making a patented tech? Do you get a part of that patent?

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  • Derek

    Hello Vladimir.

    Thanks for reaching out.

    In regards to your query. This all depends on what you plan on selling to your customers. If your customers do not need to use Unity to use the products you sell them, then they do not need a Unity License. 

    If you would like to find out specifically the terms in which you need a license for your current situation. Please feel to reach out to support@unity3d.com

    Best.

    Derek. 

    Unity Customer Service

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  • Derek

    Hello wrathofkhan

    Thanks for reaching out to us. 

    In regards to your query, even if the entity is non-profit, the tier license need to match the license with the income of the entity. 

    If you would like to discuss this further, please feel free to reach out to us directly at support@unity3d.com

    Best.

    Derek.

    Unity Customer Service.

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  • Derek

    Hi Mon Day.

    Thanks for reaching out to us. 

    In regards to your query

    If you create an App with Unity, that is completely yours. Unity do not take any ownership of content created in the patent or in royalty's. 

    Best. 

    Derek

    Unity Customer Service.

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  • Juan Manuel Sanchez-Ortiz

    Hi everyone!

    Could anyone help me clarify the last part of this sentence, please: "Total Finances are your gross revenues and/or funding (no matter what the source)" ?

    Does it mean that if I run a crowdfunding campaign to be able to produce a game, the money collected would count for the Financial Thresholds?

    Thank you in advance!

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  • Gustavo González

    Hey there.

    I'm new to this software and I'll be learning how to use it by my own. I don't have any project right now but I would like to publish some games soon... or later.

    Keeping that in mind, which option should I choose when activating my personal license? I'm not working for any company right now and I'm not producing 100k+ by myself, but I'm curious how do you ensure that? Is it okay if I choose that option even if I don't get to publish anything at all?

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  • Adarsh G Pattnaik

    So if I am a student and I don't earn. Can I publish my game?

     

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  • i dont know

    hi

    i am still confuse if i am a solo developer and i am using unity personal for my first game suddenly i publish the game and the revenue is more than 200.000$ so do i have just to upgrade to unity pro or there is any other term of it and if that happen unity will notification me or what ?

    PLEASE I NEED A FAST ANSWER.

    THANK YOU.

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  • Hazel

    @Juan, For your question asked, the money that you have collected will not be count for the Financial Thresholds as you did not use Unity yet at the point of time. 

    It is only when you create a game/product using Unity, then this the money/revenue earned will be count for the Financial Thresholds.

    @Gustavo, you can use the personal version of Unity for now as a start since you are not earning anything yet but if you do publish your game and start earning revenue from it and hit the financial thresholds of more than $100K, then you will need to upgrade to a Plus/Pro.

    There are members in the team who are in-charge of ensuring that users are using the right Unity plan.

    @Adarsh, Anyone can publish their game made even though you are not earning anything from it. 

    We do have a student plan now cater to students and you can go to https://store.unity.com/academic/unity-student to find out more.

    @i don't know, For your case, you will just need to upgrade to Pro when the game you publish start to generate revenue for more than $200K

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  • Tomi Palonen

    What about my case.
    I would like to create a game personally in my own time, not related to my company. Thing is my company uses Unity developing apps, but I do not use that software.

    So Can I use Personal edition to make commercial games?

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  • Dexter Prior

    Hello,

     

    I'm currently studying a Masters degree and will be using unity for my final dissertation project. If I use the student license am I able to release the final product under the same conditions as the personal license?

    Is there a difference between the student and personal license other than the (awesome) github academic backpack bundle?

    Many thanks,

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  • Amayita 416

    Hola,
    La mis pregunta,
    Si yo descargo unity personal y me pongo a ver el program, pasan 12 meses y yo sigo normal diseñando ¿hay costo?

    ¿Cómo sabe la empresa unity cuando gano mas de lo que tienes confirmado?
    ¿Unity se pone en contacto cuando gano más de 100k para la licencia pro?

    ¿No pasa nada cuando pasan 12 meses y no gano los 100k que tienes visto?

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  • Amayita 416

    Hola,
    La mis pregunta,
    Si yo descargo unity personal y me pongo a ver el program, pasan 12 meses y yo sigo normal diseñando ¿hay costo?

    ¿Cómo sabe la empresa unity cuando gano mas de lo que tienes confirmado?
    ¿Unity se pone en contacto cuando gano más de 100k para la licencia pro?

    ¿No pasa nada cuando pasan 12 meses y no gano los 100k que tienes visto?

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  • Derek

    Hello Tomi.

    Derek from Unity Customer Service here. 

    In your situation you can use Unity Personal edition. 

    All the best. 

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  • Derek

    Hello Dexter. 

    Derek from Unity Customer Service here. 

    In your case you can use your Unity Student Pro license to release your game with Pro Features. However, if your game generates over the Plus or Pro tier revenue cap and continue to use Unity then you will be required to purchase a license based on your income. 

    I hope this information helps. All the best. 

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  • Derek

    Hello Amayita 416

    If you are looking to develop using Unity then you must abide by the EULA. It doesn't matter if you have already developed your project. Subscribing to our service will lock you in for a 12 month commitment period. 

    Our business development team look into accounts regularly to make sure they are on the correct tier license. 

    I hope this information helps. Please feel free to reach out to support@unity3d.com for more information. 

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  • Edward Mondragon

    Howdy!

    A question:

    I work for a company using Unity Pro, and the company makes over 200k. However I would like to create my own game, 100% unrelated to my work, not using any work resources.

    Would this fall under the Unity Personal license since I haven't made any money as an individual using Unity, or would this force me to then have 2 Unity Pro licenses (one which I buy with my own money) because of my job?

    Thanks for the time and assistance!

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  • Derek

    Hello Edward. 

    Thanks for your question. 

    In this case, since this is your personal project you can use Unity Personal to develop your own game which is unrelated to the company. 

    If you have any follow up questions, please reach out to us as support@unity3d.com

    All the best. 

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  • sukhmanghum66778899_gmail_com

    this was a serious one well done 

    found it at last 

    thanks very much 

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  • MultiBigpoopoo

    If I'm using the Student Edition of Unity, can I upload games/apps to the iOS Store and Android Store? And if so, do the games have to be free?

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