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Can I download an Asset without opening the Unity Editor? Is it possible to use Unity Assets within another game engine?



  • Loxaan Oxyde

    - Hard to reach the download page.

      - Requires to accept the Unity license.

        - You asking that from us might be illegal. (Steam suffered from corrections recently and I think their case was way better than your's.)

    - Download a downloader, not an installer.

    - Takes at absolute minimum 1.8Gb of disk space - I absolutely don't have that for something as buggy as Unity Engine.

    All of that to download some audio files.

    I won't download them.

    I hate you Unity Technologies.

  • Nathan Franke

    Asset store EULA:


    You may use Unity Asset Store to browse, locate, and download Assets . . .


    Can this incorrect statement be corrected? I purchased assets assuming the EULA would be correct.

  • AcuTra Studio

    After all this year... I don't understand why unity asset store doesn't  have resume or pause when download an asset... problem if, when you disconnected during download , you have to start download at beginning again... waste my time... 

  • Tony Morrill

    Chiming in with the others that HATE this change to the asset store.  I DO use Unity and I wouldn't mind if the option to open a purchased asset in Unity sat next to the option to download that asset directly.  But to FORCE me to always open Unity and launch or create a project just to grab an asset I bought is beyond stupid... what a waste of my time to grab a small $3 model I just bought.

    Unless this changes I'll deal with the crap on Turbosquid before I come back to the Unity asset store...

    Edit: So I did go to the Unity feedback site and found this post calling for the asset store to reinstate the direct download option.  I put all 10 of my votes on it.  I recommend that anyone who has found this discussion thread because they were as frustrated as I am to follow this link and put more votes into it.

  • Bashkim Blaku

    I have figured out how to access files bought from the unity store and extract them for use somewhere else. 

    You have to download and install unity. Create a new project. 

    Go to asset store via a web browser. Go to the page where it stores your orders. Click open in unity. It should open in unity. Then within unity, it will show the asset store again and it will show the files you purchased. Select download. 

    You've now downloaded the files. Go to C:/Users/(your user name)/AppData(hidden)/Roaming/Unity/Asset Store

    Note above that Appdata is hidden. Make sure you can view hidden files. 

    When you find the unity package in the folder above it will be a unity file. Open it. Unity will prompt you to import. Import all of the files. 

    Once you've imported them, right click on one of the files within unity. I can be any file, doesn't matter. Then select "Show in Explorer". It will now open up the file location of the files. You can manually extract them from there. Hope this helps. 

    This was my first experience with Unity. If i can help it, it will be my last. This was not a comfortable experience. 

  • Tim Wilson

    So disappointed with Unity.  They make you jump through hours of hoops to get the sprite pack you buy by making you download their stuff to even open their proprietary files.  Very frustrating as Unity's terrible software is not only heavy, but hard to navigate.  What's worse, there's no instructions from Unity on how to get what you paid for, you have to rely on all the other people whose time Unity has wasted.

    Don't support this awful company.

  • Robert Shum

    If I downloaded 3.5gb assets (all music files) from one source, why on earth do I have to import via unity to my existing project, only to remove all of the music files into another external folder, and then re-import the ones I want?

    I don't want EVERY single file in my unity project, I just want a few songs for now.  Why is the download asset button never enabled?  I only have the option to import.

  • Luke Meeken

    The steps listed above are incomplete and unhelpful - and I had to Google this page to find them, rather than have instructions on the actual asset store where they should be.

    In reality, step 1 should not just be "open the editor," but "1- Open Unity" "2- create a new Unity project, or open an existing project into which to import the asset(s)".

    And at the end, after downloading the asset, it should be made clear that you then import it into the currently open project.

    Until I read Justin's comment, I did the straightforward, expected thing, of clicking the "open in Unity" button, only to see Unity pop open to its welcome screen, without opening anything.

  • Robert E Skyler

    Unity believes that despite their environment being unusable junk that becomes more walled off everyday, that they can hold us in servitude, if they force us to keep their program installed to download what you own. Don't forget that. You own it. A download of it is one button away, on their website. And this is just 1 of a 1000 reasons you don't dev with Unity any longer.

    Yet we always look forward to an asset update, and I know of myself, I cant view it without unity. They need to pursue a download first policy. Building walls only keeps people out. I have no interest in using Unity ever again, but I do wonder what new updates to my favorites assets I am missing.

    Put the horse back in front of the cart Unity...

  • Jean Melo de Lima

    What!? There is no option to download from the Asset Store! I would not comment if there was!
    My statement is correct yes! They are forcing people to keep Unity in order to download assets!

    Lack of respect for those who buy. I'm disgusted by Unity!

  • Lara

    Hi Dennis,

    Our Content Team made an update to this asset at the beginning of November - can you try with the latest version? If you still receive an error, please contact us using the contact form to the top right of the page.

    Many thanks!

  • Tony Ventura

    I found a model that worked perfectly for what I needed however I do not plan to use unity at all, and to say that it is quick and easy to get running is not really true, as my installation required a visual studio installation and the whole thing took 30 minuets to a hour. All this installing just to uninstall it after because I don't need the program.

    EDIT: After the hour install the unity program had a license verification problem which took another half hour to solve. after that the assets wouldn't even download. I would go into the asset store and after clicking download it would say 0% then Error. I'm about to just contact the artist and ask if he can send me the files outside of the program. 

    A lot of work for a few models, Probably the last time I will buy something from the unity store I guess.

    Its just a shame thinking of all the customers you lose because you don't want to have a simple download link but rather require the installation of large software.

  • Frank Palladino

    The article answered the question satisfactorily. I think this is a bad design. It would be good to provide access to a repository with a download client. It could be command line interface or otherwise. It would be good to be able to download the package from a browser or parts of the package. All of these things are easy to enable alternatives. Furthermore, as implemented it seems like it will pull it down to the C drive which is often a terrible place for bulky downloads. It would be good to be able to set the download drive at the very least. I can attempt to trick the program with symbolic links as suggested on stackoverflow, this would be a fragile and unstable workaround to an issue which wouldn't exist except for poor forethought on the side of the design team. Things to consider for future unity versions I suppose.

    Cheers,  F--

  • Lily

    Hi Malachai,

    To download an asset you have purchased, you will need to open the Unity Editor, find the in editor Asset Store, and log in with the Unity account that you purchased your assets with.

    You can then search for your asset, and will be able to click the download button!

    If you are still having issues, please contact '' with your Unity account email, the name of the asset you are trying to download and screen shot of any error messages.

  • Unity AJ_KR

    Hi Aero, 

    Thank you for your comment and precious feedback. 

    I understand its not easy to download and import your purchased assets one by one. 

    There is another temporary workaround is that once you complete this in one of your project, you can easily drag and copy the downloaded asset folder into your another new project like below screenshot file. 

    I hope it helps ! 

  • Rory

    Hi rystorm

    Thank you for your feedback. We totally understand your concern.
    Asset Store team is always making improvements in our processes for all our users. I'll make sure to pass this to the relevant team.

    Thanks again. All my best. 

  • Dennis Day

    When using Unity 5.4.1f1 Personal, I try to open the Tanks! tutorial and get this error repeatedly.

    NullReferenceException: Object reference not set to an instance of an object
    UnityEditor.DockArea.OnGUI () (at C:/buildslave/unity/build/Editor/Mono/GUI/DockArea.cs:272)


    So I tried opening the downloaded files directly and still will not open.  Please make the Tanks! tutorial compatible.

  • Ciprian Alex Cornila

    screw unity! just  bought some assets and cannot get access to  the files I just purchase I need to install unity to access the files I just purchased screw that it was not of the deal. take your business some other place.

  • Unity AJ_KR

    Hi David, 

    Sorry to hear you are having issues accessing the asset store. 

    Here are suggestions to solve this issue. 

    1) Please disable any firewall, proxies, or internet security systems that may be blocking the download as you can have uninterrupted internet connection.

    2) update your Unity editor to the newest version of Unity.

    3) delete the cache and cookies of your browser.

    4) consider deleting some of downloaded assets from the below folder you are not using anymore.

    C:\Users\accountName\AppData\Roaming\Unity\Asset Store

    I hope it helps.

  • Bradley Higgs

    Asset store is a bizarre broken mess. It's not clear why they're making this process as painful as possible but all I can is Unreal Engine must be horrific if this is the standard Unity keeps.

  • Unity AJ_KR

    Hi @Robert, 

    In regards to your feedback, I've checked with our team that we are able to import selected assets you want without importing all the files into your project.

    As you can see attached screenshot file, when importing assets into the project, an import window pops up, where you can select which assets to import. As default, it is set to "import all", you can click 'none' and select the file you only need for importing into your project.

    I am not sure this function is what you are looking for but let us know if you need any further assistance regarding this.

  • Jean Melo de Lima

    I am seeing comments from years ago, and instead of improving, everything got worse! Force to use Hub and Unity to download something I BUY, I PAID! It makes the person move further away from Unity. I will not download Hub and Unity again, I will go to the website of the developer of the asset and pay AGAIN for the same asset. Unity never again!

  • Malachai Russell

    When I try to open and asset from the asset store, it does not open in unity or download any files. What can i do to fix this?

  • lukesnyder

    I got a question

    how can i open a project without re-downloading it

  • Aero

    I love Unity and all, bought a bunch of assets. It's a pain to download them one by one, then import one by one. Why make me do all this annoying clicking and waiting and clicking and waiting ad nauseam? There's no profit or benefit in it for anyone.

    What's even less appreciated is a post all about "Can I avoid doing a thing?" where the answer is "Here's a helpful explanation on how to do exactly the thing we just acknowledged you don't want to do."

  • Tod

     I recently acquired Unity and have started trying to teach myself to use it. I am curious.... after an asset or asset pack has been downloaded, is there a reason it wouldn't be visible in the assets> import package> area of the menu? Although I have downloaded several dozen assets for use in creation the only option available to me under that tab in the menu is custom package. Any help would be greatly appreciated, and regardless, thanks for the awesome program.

  • Willyum Oliver

    Is there plans to add a way to access assets in Unity without Unity Hub? I uninstalled unity hub because it seems to bring more problems than what it was worth, and I'm using unity in a class setting so i didn't have all the time in the world to search for what the problem was. However, I do not want to install and uninstall Unity every new assignment.

  • Derek

    Hello Willyum. 

    Derek from Unity Customer Service here. Thanks for reaching out to us. 

    I'm sorry to hear that it's not convenient for you to be opening Unity via the Unity Hub. 

    It used to be possible to open Unity without the hub but this is something in which we've implemented to improve the quality of our users experience. 

    If something is causing you problems due to the hub I recommend going through the process in which gives you the error and grab the Hub log file then report a bug via the Hub bug reporter. If you are unaware of how to do this please see the instructions below. 

    Open the Hub. Click the account icon in the top right, go to Troubleshooting then select report a bug. This will open a dialog with the Hub Dev team who can assist you further. Hub logs can be found here:

    Windows: %UserProfile%\AppData\Roaming\UnityHub\logs

    Mac: ~/Library/Application Support/UnityHub/logs

    Linux: ~/.config/UnityHub/logs

    This can be also used to make suggestions on improvements for the hub. 

    I understand that this isn't a solution for your error but speaking directly with the hub team may provide the clarification you need to access your Assets smoothly. 

    If you have any follow up questions. Please feel free to reach out to 

    All the best. 

  • Pippala Games

    "From these locations, you can drag and drop them into other projects, or even other engines if you wish to."
    The downloaded file found in the Asset Store folder is in "unitypackage". format. Which is not readily usable. Is importing the assets to an Unity project and dragging them out, the only way to get access to the assets?

  • Maru

    Hi Ciprian,

    Thank you for your comment. I am sorry that you are frustrated with regards to the download process.

    For the moment, using the Unity editor is the only way to download asset files. If you have made these purchases in your browser, your purchase is linked to your account so logging into the editor will show your purchase to download with a click of a button.



    Hi Liz,

    Your feedback is most appreciated - I understand that this can be frustrating. I can only advise at this stage that this is something we are aware of and want to resolve so users behind these networks can download their purchases.

    Once we have more news on this, we will be sure to share this with our users.


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