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Can I download an Asset without opening the Unity Editor? Is it possible to use Unity Assets within another game engine?



  • Unity AJ_KR

    Hi @Robert, 

    Thanks for your feedback on importing selected files function in the asset store. I will deliver it to our team.

    Hi @Luke, 

    Thanks for the comment.

    Can you let us know more details about your query?

    Do you mean that you do not want to re-download purchased asset everytime you open a new project ?

  • Unity AJ_KR

    Hi @Robert, 

    In regards to your feedback, I've checked with our team that we are able to import selected assets you want without importing all the files into your project.

    As you can see attached screenshot file, when importing assets into the project, an import window pops up, where you can select which assets to import. As default, it is set to "import all", you can click 'none' and select the file you only need for importing into your project.

    I am not sure this function is what you are looking for but let us know if you need any further assistance regarding this.

  • David

    Asset Store in unity is TOO SLOW. I can't browse, search or download anything. I tried on an external browser, it says the asset is "Added" but it never downloads, no way to add to unity. 

  • Unity AJ_KR

    Hi David, 

    Sorry to hear you are having issues accessing the asset store. 

    Here are suggestions to solve this issue. 

    1) Please disable any firewall, proxies, or internet security systems that may be blocking the download as you can have uninterrupted internet connection.

    2) update your Unity editor to the newest version of Unity.

    3) delete the cache and cookies of your browser.

    4) consider deleting some of downloaded assets from the below folder you are not using anymore.

    C:\Users\accountName\AppData\Roaming\Unity\Asset Store

    I hope it helps.

  • tommyallen789

    The downloading function in Unity needs work. I'm in China and it's very slow with my VPN. I keep needing to restart the download as I can't have my computer on for 2 days straight, and it keeps stopping midway through even when I try. Then I need to restart from 0% again.

  • Aero

    I love Unity and all, bought a bunch of assets. It's a pain to download them one by one, then import one by one. Why make me do all this annoying clicking and waiting and clicking and waiting ad nauseam? There's no profit or benefit in it for anyone.

    What's even less appreciated is a post all about "Can I avoid doing a thing?" where the answer is "Here's a helpful explanation on how to do exactly the thing we just acknowledged you don't want to do."

  • Unity AJ_KR

    Hi Aero, 

    Thank you for your comment and precious feedback. 

    I understand its not easy to download and import your purchased assets one by one. 

    There is another temporary workaround is that once you complete this in one of your project, you can easily drag and copy the downloaded asset folder into your another new project like below screenshot file. 

    I hope it helps ! 

  • Willyum Oliver

    Is there plans to add a way to access assets in Unity without Unity Hub? I uninstalled unity hub because it seems to bring more problems than what it was worth, and I'm using unity in a class setting so i didn't have all the time in the world to search for what the problem was. However, I do not want to install and uninstall Unity every new assignment.

  • Derek

    Hello Willyum. 

    Derek from Unity Customer Service here. Thanks for reaching out to us. 

    I'm sorry to hear that it's not convenient for you to be opening Unity via the Unity Hub. 

    It used to be possible to open Unity without the hub but this is something in which we've implemented to improve the quality of our users experience. 

    If something is causing you problems due to the hub I recommend going through the process in which gives you the error and grab the Hub log file then report a bug via the Hub bug reporter. If you are unaware of how to do this please see the instructions below. 

    Open the Hub. Click the account icon in the top right, go to Troubleshooting then select report a bug. This will open a dialog with the Hub Dev team who can assist you further. Hub logs can be found here:

    Windows: %UserProfile%\AppData\Roaming\UnityHub\logs

    Mac: ~/Library/Application Support/UnityHub/logs

    Linux: ~/.config/UnityHub/logs

    This can be also used to make suggestions on improvements for the hub. 

    I understand that this isn't a solution for your error but speaking directly with the hub team may provide the clarification you need to access your Assets smoothly. 

    If you have any follow up questions. Please feel free to reach out to 

    All the best. 

  • Rory

    Hi lukesnyder

    Thank you for your question. 

    Can you please each out to our Customer Service team? They will be happy to advise you and help to to respond to your project question. Please, send them al the details referring to your question.

    You can contact them here in this form

    Thanks in advance. 

  • rystorm

    I wish there were an easier way to preview say, a 4GB pack of music files without having to download them all to my project when I plan to only select a few. I know I could open another project to do that, but I'd rather play them in my music player than have to open another instance of the unity editor.  

  • Rory

    Hi rystorm

    Thank you for your feedback. We totally understand your concern.
    Asset Store team is always making improvements in our processes for all our users. I'll make sure to pass this to the relevant team.

    Thanks again. All my best. 

  • Frank Palladino

    The article answered the question satisfactorily. I think this is a bad design. It would be good to provide access to a repository with a download client. It could be command line interface or otherwise. It would be good to be able to download the package from a browser or parts of the package. All of these things are easy to enable alternatives. Furthermore, as implemented it seems like it will pull it down to the C drive which is often a terrible place for bulky downloads. It would be good to be able to set the download drive at the very least. I can attempt to trick the program with symbolic links as suggested on stackoverflow, this would be a fragile and unstable workaround to an issue which wouldn't exist except for poor forethought on the side of the design team. Things to consider for future unity versions I suppose.

    Cheers,  F--

  • Jarvis

    Hello Frank,

    Thank you for your comment and feedback about the Asset download process.

    I do understand where you are coming from here and I do agree that improvements or alternatives could be implemented to the process. What I have done for you is passed your comments and feedback on to the relevant team for consideration. We always welcome feedback from our users to help us improve our services.

    I hope you have a nice day and thank you for contacting Unity!

  • Jean Melo de Lima

    I am seeing comments from years ago, and instead of improving, everything got worse! Force to use Hub and Unity to download something I BUY, I PAID! It makes the person move further away from Unity. I will not download Hub and Unity again, I will go to the website of the developer of the asset and pay AGAIN for the same asset. Unity never again!

  • Nathan Franke

    Asset store EULA:


    You may use Unity Asset Store to browse, locate, and download Assets . . .


    Can this incorrect statement be corrected? I purchased assets assuming the EULA would be correct.

  • Jean Melo de Lima

    What!? There is no option to download from the Asset Store! I would not comment if there was!
    My statement is correct yes! They are forcing people to keep Unity in order to download assets!

    Lack of respect for those who buy. I'm disgusted by Unity!

  • Jarvis

    Hello Jean and Nathan,

    Thank you both for your comments and feedback on the Unity Asset Store. We are sorry to hear that you are not happy with how the Unity Hub, Asset Store and Editor have been developed. This is certainly not our intention and we would never wish to make things harder for any of our users.

    Having said that, the Asset Store and Editor have been designed to work in tandem, for ease of access. When you purchase Assets from the store, you will need to download them within the Editor, using the Package Manager/Asset Store window, in order to use them in your projects.

    The intent of the Unity Asset Store is to offer Assets to our users, with the intention of them being used in Unity itself. However, if you want to use your purchased Assets in other software, you are completely free to do so if they are compatible. All you will need to do is download the Assets within the Editor for the first time. Once they have been downloaded, they will be stored on your machine where they can be accessed locally by you, to use in other applications.

    I hope this has been helpful and has explained things for you. If there is anything else you need, please feel free to email us at or alternatively, you can submit a ticket via this web form.

  • Ivan Serov


  • Air Horse Tactical

    "Quick and easy to install" my ass.
    5 GB of space and 30 minutes of your time for what normally takes 5 seconds on any other asset store.

    Apparently a simple "download" button is too much to ask for.
    Now excuse me while I uninstall your bloatware and go back to working with a better game engine.

  • Maxx Velocity

    The official Unity position on this is completely unacceptable. I've paid for the assets, they are mine.

    The Unity Editor, especially the Asset Manager, is garbage. It doesn't even show a progress bar to indicate whether or not actions are in progress. This can easily result in an entire team losing hours or days of productivity when (noticed I didn't say "if") there's a problem fetching assets.

    None of this would be an issue in the normal world, where people download and manage things the way computers were designed to operate. The decision makers at Unity have a serious attitude problem, and the longer they keep it up, the harsher the response of developer community will be.

    I was designing system architectures long before Unity existed. I absolutely do not need your silly little asset manager. Nobody qualified to produce technical products does. Drop it.

  • Leslie Young

    Just move this to HUB, like how Unreal Market uses EGS, and add proper resume ability to resume failed downloads.

    Having downloads inside Unity while you have to do work too is a bad idea. I'd have to start a separate instance of Unity to handle the downloading while I am working. You never know when some bug in the game's runtime or editor code might cause problems with the package manager or even crash Unity.

    I also find that the package manager is not able to resume when my Internet drops for a moment. I lost a 4Gb download, which was already at 60%, yesterday. We do not all live in 1st world countries with super fast and stable Internet connections so it takes a while to download bigger packages and it is quite annoying when such a download fail to complete.


  • Jarvis

    Hello Leslie,

    Thank you for your comment and feedback.

    Unfortunately, Unity does require a strong and consistent internet connection to download assets via the package manager. We do appreciate that not all users in all locations may have the same quality of internet connection, so we do take your comments into consideration.

    I am sorry to hear that you have had this experience with Unity. Your feedback is valuable and we will always do our best to improve our products where possible, to deliver the best service.

    If there is anything else you need in the meantime, please feel free to email us at or alternatively, you can submit a ticket via this web form.


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