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The process of importing DLL's between Unity 4 and Unity 5 is slower.

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2 comments

  • Korbinian

    Please consider a way to disable the AssemblyUpdater via e.g. meta file:

    * We have numerous plugin DLLs that we regularly compile, but don't want a reference to UnityEngine in, so have no way of adding the assembly attribute.

    * Even for DLLs with UnityEngine references we consciously upgrade unity versions, in the whole team, and can (and want to) maintain API compatibility ourselves.

    It's a great too for DLLs without source code, but it can really slow things down with our workflow.

    0
  • Jordi Bonastre

    Feel free to post your suggestion in https://feedback.unity3d.com/, there isn't anything similar.

    0

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