- My build, when using Unity Build Automation, is much darker than a local build.
- 3D assets are dark when using Unity Build Automation to build the game.
Unity Build Automation does not currently support building light maps. There are a couple of possible causes which might explain what is going wrong:
- You are using Precomputed Realtime GI for your scene and the Auto Build for lightmaps is enabled.
- Your build results are not checked into your repository.
Make sure that you have turned off Auto Build in your scenes (it is a per-scene setting), and manually build (and commit) your light maps. Depending on what your scene includes, you will need to commit the following files:
The files are stored in a subfolder named after the scene in the same folder as your scene. For more information about lightmaps please read here.
For more information about lighting please read here.