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ArgumentException: The thing you want to instantiate is null.

Comments

4 comments

  • Frits

    This is not true, and though not deeply, then for the newbee it is in contrast to this info:

    https://docs.unity3d.com/ScriptReference/Resources.Load.html

    However, it does often happen in cases where people for example are using new on a Monobehaviour, or maybe have a Dont Destroy On Load persistant Game manager type of setup that both holds scripts that should load prefabs while at the same time do things such as load scenes with for example

    SceneManager.LoadScene(1, LoadSceneMode.Single);
    which in return will kill what you just instantiated, giving you the error..
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  • Sepideh Bayati

    this isnt work for me. i even copied the actual path in the "Load" part but it isnt still working and My Object in inspector is still None

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  • Rune Juul Brunshøj

    What if I only get the error when my clients, not the host, call the instantiation? 

    Host can instantiate objects just fine, and the clients will see them. 

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  • Daniel

    Bolt no longer works not even in a new blank project

    what is wrong?

     

    0

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