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I have baked lighting in my scene, but I still have more draw calls than predicted.


1 comment

  • Igor Aherne

    On unity 2019.1 this exact approach doesn't fix these 5 drawcalls :(

    The Frame Debugger says "Why this draw call can't be batched with the previous one: Objects are lightmapped".  It seems static batching doesn't work with shadowmask (Non Directional)


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