- I do not understand how the Anisotropic Textures field affects the Aniso Level for each of my textures.
- The anisotropic filtering for my textures is not what I expected.
The Anisotropic Textures field (Edit > Project Settings > Quality > Anisotropic Textures) has the options Disabled, Per Texture, and Forced On. It can be confusing how this relates to each texture's Aniso Level exposed in the Texture Importer.
In the Texture Importer, an Aniso Level of 0 or 1 means disabled; higher values represent different Anisotropic filtering levels.
Anisotropic Textures (found within Quality settings) can be Disabled, Per Texture, or Forced On.
This is where Aniso Level 0 and 1 differ; 0 always means disabled, and 1 (and higher values) can be overridden by the setting in Quality settings. Forced On clamps the Aniso Level between 9 and 16 (unless a texture has Aniso Level set to 0, in which case it stays disabled for that texture).
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