Is there a way to test-stream my game in the Unity editor without building it?
The Genvid SDK can run in the Unity editor without any issue but only works locally (not in the cloud).
Note that the resolution used for the web GL overlay might not match the resolution used in the editor unless you forced the resolution to a specific size. Otherwise, make sure that the Genvid stack is started properly and that the config files are loaded:
- genvid-bastion install
- genvid-sdk load-config-sdk
- py unity.py load (or use your own config file)
At this point, start the services and web job (either available in the Cluster-UI page or inside the Genvid window available in Unity top menu -> Window -> Genvid). You can then proceed to play the game from the editor and the game will stream.
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