Unity Reflect offers two options when hosting a project, either on a local machine running the Reflect Service or from the Cloud.
When choosing the former (local hosting), there are many challenges that can arise due to local network policy that can interfere with the smooth operation and accessibility of a project.
While there are many possible symptoms, causes and solutions to local network issues, the first steps should always be to consult the Unity Reflect Networking guide here.
- Ensure that your local firewall and network rules do not block traffic to ports that Reflect is using. While these ports are randomized, you can configure them to be static by following the instructions in the guide above.
- Specifically, as well, ensure that your local host is able to communicate via port 443. Reflect connects to a cloud-hosted server on port 443, so the user needs to allow outgoing connections to that port.