Our system looks for logs in $$log_dir$$ (which translates to `/mnt/unity/logs` in the container), so if you are storing files in any other directory it will not display here. It is worth noting that subdirectories are not read, so you must put all logs into the same directory. You can do so using:
Engine | Command Line Parameter |
Unity |
-logFile $$log_dir$$/<logfilename> |
Unreal |
-log=$$log_dir$$/<logfilename> |
If you have any other files that you might need to access from outside the container, you can do so using the $$files_dir$$ variable in UDash, either in your server.json or in the command line parameters.