Our system looks for logs in $$log_dir$$, so if you are storing files in any other directory it will not display here. It is worth noting that subdirectories are not read, so you must put all logs into the same directory. You can do so using:
Engine | Command Line Parameter |
Unity |
-logFile $$log_dir$$/<logfilename> |
Unreal |
-log=$$log_dir$$/<logfilename> |
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