Ads - Publishers
- Can I edit the name of my Project in the Ads dashboard?
- Can I filter Ads that appear in my game?
- Can I generate Ads metrics reports for my games?
- Can I monetize with Unity Ads if I am under 18 years old?
- Can I test live ads in my game before it is available to the public?
- How do I earn revenue from Unity Ads?
Ads - Advertisers
- Is it possible to transfer money from the monetization account to the advertiser account?
- Why did my install volume change?
- Can I bid more for a certain source game?
- Can I target certain source games to show my campaign?
- Can I block certain source games from showing my campaign?
- Is it possible to A/B test campaign creatives?
Analytics
- Advanced Queries with Unity Analytics and Raw Data Export
- Advanced Queries with Unity Analytics Part 2 - Excel
- Can I clear the data in my Unity Analytics project?
- Can Unity provide guidance on drafting a Privacy Policy for users of a game that employs Unity Analytics?
- How much does Unity Analytics cost?
- Streaming Labs Beta is ending, what happens now?
Unity ArtEngine
- I am having trouble activating my ArtEngine license. What can I do?
- Where can I learn how to use ArtEngine?
- Can I get a trial version of ArtEngine?
- What is the minimum system specification required to run ArtEngine?
- Which graphics cards (GPUs) are compatible with ArtEngine?
- How do I install ArtEngine?
Cloud Build
- Cloud Build Error: Unrecognized Project
- Cloud Build Lightmap Baking
- Cloud Build SCM Setup: Perforce
- How can I symbolicate iOS crash logs from projects generated with Cloud Build?
- How do I suggest a new feature or other improvements for Unity Cloud Build?
- I am having problems with iOS Cloud Build during XCode export
Cloud Diagnostics
Collaborate
- Can I choose which files to commit when publishing?
- Can I use Collaborate with an existing project?
- How do I access an existing Unity Project on which Collaborate is enabled??
- How do I add more seats to my Teams Advanced subscription?
- How do I add team members to my project?
- How do I determine the amount of cloud storage my projects are using?
In-App Purchasing (IAP)
- Are there code examples of Unity IAP I can look at?
- How do I build for different Android stores?
- How do I configure my Product IDs for the App stores?
- How do I resolve error code 0x805A0194, shown in logs when the launching my Windows game?
- How does product restoration work?
- How does Unity IAP handle restoring transactions?
Multiplayer
Plastic SCM
- [Account] Do you have special prices for academic institutions to use Plastic SCM?
- [Account] How can I move from a Plastic SCM Team Edition and a Cloud Extension into a Cloud Edition?
- [Account] How do I activate my Plastic SCM Enterprise (on-prem) license?
- [Account] I am interested in purchasing Plastic SCM. Which Edition should I purchase?
- [Account] I have a Plastic SCM on-premise subscription (Enterprise Subscription). How do I configure the license auto-renewal?
- [Account] I have a Plastic SCM Personal Edition with a Cloud Extension. How do I move to a free Cloud Edition?
Reflect
Agora (Verified Solutions Partner)
Genvid (Verified Solutions Partner)
- GENVID: Does the Genvid SDK work with mobile games?
- GENVID: I think I found a bug. How do I report it?
- GENVID: If I integrate the Genvid Unity Plugin, do I also need the full Genvid SDK?
- GENVID: Is Genvid available as software-as-a-service (SaaS)?
- GENVID: Is the Genvid SDK integrated directly into a player's client?
- GENVID: Is there a way to test-stream my game in the Unity editor without building it?
NexPlayer (Verified Solutions Partner)
- What information does NexPlayer™ need to know from a bug report?
- How do I get in contact with the 'NexPlayer™ SDK for Unity' technical support team?
- The Widevine digital rights management (DRM) content is making my app crash on iOS.
- After building the app on Android, the video is not displayed in my output texture.
- What is the minimum size for NexPlayer™ libraries on mobile devices?
- Is the 'NexPlayer™ SDK for Unity' compatible with 360º video contents and VR support?