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- Understanding Event Tracking in Games
- Introduction to Analytics for Games
- Unexplained userAssignment events in Analytics data.
- Will SQL Queries in Unity Analytics Lead to Extra Charges While in the Free Tier?
- Why Can't I Connect My Unity Analytics to Snowflake via Data Access?
- Why Can’t I Change a Unity Analytics Parameter’s Type or Name?
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- CCD: How does the Cloud Content Delivery pricing model work?
- CCD: How to replicate cdn data across servers across the world
- CCD: Understanding total downloads from insights report
- How do I cancel my Unity Cloud Content Delivery (CCD) subscription?
- CCD: Addressables SSL Error Android workarounds UNITYTLS_X509VERIFY_FLAG_USER_ERROR1
- CCD: Payments and credit card information
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- Are there code examples of Unity IAP I can look at?
- How do I build for different Android stores?
- How do I configure my Product IDs for the App stores?
- How do I resolve error code 0x805A0194, shown in logs when the launching my Windows game?
- How does product restoration work?
- How does Unity IAP handle restoring transactions?
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- Why is my lobby not showing up or disappearing from queries?
- What are the costs associated with using the Lobby service?
- Why doesn't my Lobby Update when users join and leave?
- How do I get started with Lobby?
- My lobby disappears when the host disconnects, how can I pass the host to a new lobby member?
- What is the difference between a public and private Lobby?
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- Understanding Matchmaker Queues and Pools
- How and Why Do Servers Stop on Multiplay Hosting and Clanforge?
- Server Logs Reached Usage Limit
- How to resolve the issue: "Maximum players on a ticket must be less than or equal to 20"
- Brief Overview of QoS Player Placement
- Overview of Fleet Scaling
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- About Relay IPs, Ports and Firewall Considerations
- Troubleshooting 403 Errors When Working with Relay / Lobby
- How is the Relay Service Priced?
- Why am I getting a “Domain not specified” error when trying to authenticate for Relay?
- What's the difference between a Lobby and Relay join code?
- Synchronizing Data and GameObjects with Relay
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- Vivox Fails to Initialize on Android When Using ProGuard
- Understanding Connect and Disconnect Calls in Vivox Core SDK
- How to fix Vivox failing to initialize at runtime in Xbox or PlayStation app
- Vivox: What are the benefits of staying signed in?
- Vivox: Microphone remains active when muted/set to not transmit
- How to adjust logging levels in Vivox Unity 16.x
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- Support for Unity China (unity.cn) Products
- Hosting Game Servers in Specific Location Using Unity Multiplay Game Server Hosting
- How do we change, edit or remove the "activate live" form?
- How much is the cost of Multiplayer services?
- How to Use Unity Matchmaker with Relay to Match Players
- I want to go live from my Unity Personal account. How do I do this?
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- Does Unity User-Generated Content Work with WebGL?
- How to Grant a Developer Project-Only Access for Unity Gaming Services
- Why Can't My Organization Member Access Certain Project Services in Unity Dashboard?
- Why Can't I Select My Unity Project from the Project Settings in the Unity Editor?
- Does Unity Cloud Save store my entire project in the Cloud?
- Which Game Server Model is Right for Your Game?
Unity Gaming Services
Services to build your game and iterate as you grow. Including Analytics, Player Engagement, Cloud Content Delivery, Relay, Lobby and more.