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Cloud Build

  • As an existing Cloud Build user, will my pricing change?
  • Can I use Cloud Build with Plastic SCM?
  • Clone Hangs when Using Git Submodules
  • Cloud Build Error: Unrecognized Project
  • Cloud Build Lightmap Baking
  • Cloud Build SCM Setup: Perforce
  • How can I access my build artifact in Cloud Build in a post-build script?
  • How can I symbolicate iOS crash logs from projects generated with Cloud Build?
  • How do I add concurrent builds to Unity Teams Advanced?
  • How do I add custom capabilities in the Xcode project?
  • How do I Build Unity Project in Batchmode Locally?
  • How Do I Change the Gradle Version in Cloud Build?
  • How do I disable the use of Windows builders for my Android and Windows build targets?
  • How does the pricing for Cloud Build 2.0 work?
  • How to upload builds directly to Steam when using Cloud Build?
  • I am having problems with iOS Cloud Build during XCode export
  • iOS build can not be downloaded or installed from Unity Cloud Build
  • iOS build fails with "update_project_provisioning.rb:73" error message
  • Is the Library Folder required in the repository?
  • My Cloud Build builds failing after migration from Collaborate to Plastic
  • What’s happening to the versions of Unity Teams bundled into Unity Editor subscription plans?
  • What’s the difference between the Unity Cloud Build included with Teams Advanced and Unity Cloud Build 2.0?
  • Which versions of Xcode does Unity Cloud Build support?
  • Why are my build times on Cloud Build taking so long?
  • Why is my build failing in Unity Cloud Build but building fine locally?
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