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  3. In-App Purchasing (IAP)

In-App Purchasing (IAP)

  • Are there code examples of Unity IAP I can look at?
  • How do I build for different Android stores?
  • How do I configure my Product IDs for the App stores?
  • How do I resolve error code 0x805A0194, shown in logs when the launching my Windows game?
  • How does product restoration work?
  • How does Unity IAP handle restoring transactions?
  • How does Unity IAP work?
  • Is receipt validation supported with Unity IAP, for added security?
  • Is Unity IAP for Amazon or Samsung supported?
  • What is unverified revenue?
  • Why are my users being charged VAT for in-app purchases on Google Play?
  • Why can’t I enable In-App Purchasing? Who can activate Unity Services (Analytics, Ads, etc.)?
  • Why do I see “Unable to purchase <my-product-id>” in the Android log for Google Play for only consumable products?
  • Why do transactions not complete on Apple's Sandbox Testing Environment?
  • Why does integrating Unity IAP result in compiler errors?
  • Why does my application hang when trying to make a purchase?
  • Why does the Android build fail with Unity IAP and AdMob?
  • Why does Unity IAP stop receiving callbacks on our IStoreListener implementation?
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