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  3. Unity Mars

Unity Mars

  • Can I use photogrammetry scans?
  • How can I do the face animation motion-capture with a mobile phone that I saw at Unite Berlin?
  • How can I use my camera feed for face tracking workflows while in the Editor?
  • How do I access Unity Mars now that it's included with my subscription?
  • How do I cancel my Unity Mars free trial?
  • How do I install Unity Mars?
  • How do I move in Device View?
  • How do I use face detection and world/plane tracking at the same time?
  • I am getting a crash on MacOS Catalina when building for device X, what can I do?
  • I built my Scene to a device and all I see is a black screen. What went wrong?
  • I can see my content drawing over the real world on-device, even though the content should appear to be behind the real objects
  • I cannot select my content, or I cannot select the environment, in the Simulation view.
  • I created a synthetic image marker, and now I cannot move it in the 'Simulation view'
  • I get strange behaviors when working with Faces. What's wrong?
  • I see continuous errors about “Kernel V0Downsample”
  • I selected X condition and cannot see the condition handle right away
  • I set up face tracking correctly but it doesn't work on my iOS device. Which devices are supported?
  • I'm using SRP/URP/HDRP and see a black screen in the Editor Play Mode. What went wrong?
  • In 'Simulation view', I can see my content drawing over the environment, even though the content should be behind the environment objects.
  • MARS is slow, what can I do?
  • What are my options if I am a Unity Pro or Unity Enterprise customer who has already paid for Unity Mars?
  • Why am I getting rendering artifacts in the simulated environment?
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