Developers needing to access private, read-only data should use Unity's Secrets Manager to securely handle sensitive information. This tool ensures data privacy and secure connection to third-party services within the Unity ecosystem.
Symptoms:
- A developer wants to read some private data that needs to be read only.
- A developer needs important information for their application and wants to retrieve it privately
Cause:
Some information shouldn't be visible and accessible to all players. It should be private and only used if a player retrieves it or the server needs to retrieve it.
Resolution:
It is best to use Secrets Manager. This will help handle sensitive read-only data
More information:
Secret Manager is now out; Securely connect third-party services to the Unity ecosystem.
- https://docs.unity.com/ugs/manual/secret-manager/manual
- https://discussions.unity.com/t/unity-liveops-roadmap-update-may-2025-highlights/1642009
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https://docs.unity.com/ugs/en-us/manual/cloud-save/manual/concepts/game-data