Summary: This article addresses the issue of bulk-removing assets in Unity Asset Manager. Currently, there is no built-in feature for bulk-removal or bulk-unlinking of assets, making the process tedious. Users have reported issues with removal operations and storage not reflecting changes. The current workaround involves using the trash feature and ensuring no asset is in use across multiple projects. This article provides steps to manage and remove assets efficiently.
Symptoms:
- Unable to bulk-remove assets in Unity Asset Manager.
- Bulk selecting assets only deletes one asset at a time.
- Archived projects still show storage usage despite no visible assets.
- Unable to fully delete archived projects due to assets marked "in use."
Cause: The Unity Asset Manager currently lacks a feature to bulk-remove or bulk-unlink assets. This limitation requires users to remove assets one by one. Additionally, if assets are in use across multiple projects, they cannot be deleted easily.
Resolution:
- Removing Multiple Assets:
- Select multiple assets within a project and send them to the trash.
- Navigate to the trash and use the "Empty Trash" option to permanently delete all items in one click.
- Handling Assets in Multiple Projects:
- If assets exist in multiple projects, a project selection dialog will appear. Use Shift or Ctrl clicks to select multiple projects and manage assets accordingly.
- Freeing Up Storage:
- Ensure all assets are unlinked or removed from projects before deletion.
- Regularly check the trash folder and empty it to reflect storage changes.
