Symptoms:
- I want to know how much I need to pay for Unity Multiplayer services
- Where can I find price estimations for Multiplay?
Resolution:
Multiplayer (Relay, Lobby, Friends & Vivox)
You can find detailed information about the Unity Gaming Services pricing model in the following link: Unity Gaming Services Pricing Model
Unity Multiplay
Unity Multiplay uses a pricing model where estimations aren't based on concurrent users (CCU). Instead, Multiplay charges for machine availability and usage. Here's how it works:
1. Machine Availability and Usage:
- Machine usage is defined by whether the machine is online or offline.
- Machine offline = no charge.
- Machine online = charge.
2. Pricing Estimations:
- For pricing estimations, refer to the documentation page for examples: Pricing Examples
- Pricing for each region includes CPU (core) costs. Each machine has two CPU cores, so costs are multiplied by two.
- Memory (RAM) costs are taken into account as each machine has 8GB of RAM, multiplying the necessary costs by eight.
More details are provided here: Pricing for Each Region
3. New Joiner Credit:
Unity offers a new joiner credit of $800. This credit allows customers to integrate their game with our services, troubleshoot issues, and get their game running without any initial costs.
More information:
What does Unity Multiplayer consist of?
Game Server Hosting - How does the Multiplay Game Server Hosting Sign-Up Credit Work?