Symptoms:
- I just imported a file into Unity, and the values that characterize my file have changed.
Resolution:
The triangle count you see in Pixyz is the actual number of triangles that make up the 3D model's mesh. This is a direct measure of the asset's complexity before it is rendered.
The triangle count displayed in Unity's statistics window is related to the rendering process. The same triangles might be drawn multiple times in a single frame for different purposes, such as casting shadows or for different camera views. Each time the geometry is processed for a rendering pass, it adds to the total count, resulting in a higher number than the asset's actual polycount.
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