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  1. Unity
  2. Core Platform
  3. Graphics and Shaders

Graphics and Shaders

  • Assignment of textures to Material via code does not update the Material.
  • Graphics.Blit does not copy RenderTexture depth
  • How can I modify Built-in Shaders?
  • Is it possible to add custom shaders / Render states preview mode to the Unity Scene View?
  • Material RenderQueue does not match Shader RenderQueue
  • My Shader doesn't sample beyond 4 MIP levels on iOS - why is this?
  • Passing shader parameters by scripting on masked GameObjects
  • Shaders in AssetBundles for Desktop platforms (Win+Mac)
  • What is the value of shader ZTest mode unity_GUIZTestMode?
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