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  1. Unity Support Help Center
  2. Core Platform

Core Platform

Unity Editor and Engine

  • Android
    • Android Library Project (Native Plugins) not displaying properly in Inspector Window
    • Android packaging failure: invalid filename
    • Exporting a project to Gradle and building/deploying on Android Studio
    • libhoudini.so crashes on Android x86 devices
    • Providing Android resources in Assets/Plugins/Android/res is deprecated
    • Symbolicate Android crash
    See all 8 articles
  • Animation
    • Animator state is reset when AnimationClips are replaced using an AnimatorControllerOverride
    • How can I set Animation Curve Interpolation via Scripting?
    • How do you add or remove clips at runtime with Mecanim?
    • transform.eulerAngles returns a different value in Unity 5.4 compared to 5.3
  • AssetBundles
    • Sprite Atlas with late binding and Asset Bundles
    • Experiencing problems downloading AssetBundles using WebClient
    • How can I check which Assets are included in an Asset bundle?
    • How do I delete AssetBundles from the cache?
    • How do I determine what is in my Scene bundle?
    • How to use Shader Features with Asset Bundles?
    See all 11 articles
  • Asset Importer
    • Why does the imported FBX model look different from other applications?
    • How can I load Assets asynchronously from AssetBundles stored in disk?
    • How can I get pixels from unreadable textures?
    • An AssetBundle with only one scene has a bigger size than expected
    • The process of importing DLL's between Unity 4 and Unity 5 is slower.
    • How does the Anisotropic Textures Quality Setting affect each texture's Aniso Level?
  • Audio
    • Can I produce sound in 48kHz (24bit), or does Unity only work with 44kHz (16bit)?
    • Changing audio settings in Unity 5.0+ with public API
    • Enable selectively the "Override iPod Music" player option from code
    • How do I add an AudioClip to an AssetBundle?
    • How do I get Unity to playback a Microphone input in real time?
    • How do I play multiple Audio Sources from one GameObject?
    See all 13 articles
  • C# Compiler Errors
    • Why do I get a "All compiler errors have to be fixed before you can enter playmode!" error?
    • How do I interpret a compiler error?
    • I keep getting a message saying the "Assembly-CSharp.dll.mdb" is denied
    • Problems with Project: Space-Shooter
    • What is CS0101?
    • What is CS0103?
    See all 44 articles
  • General
    • I have a game or application built on Unity 2017.1 or later for Android, Windows, Linux, or macOS. What should I know about the platform protection notice I see?
    • How can I change my Editor theme?
    • Are there discounts or trial extensions for Unity Pro console development?
    • How can I solve the installation errors on MacOS with Apple Silicon?
    • Resolving the "The project is currently open in the Unity Editor. Please close it in the Editor to proceed with this operation." Error
    • Unable to log in via The Hub on unsupported Linux distros (Steam OS, Zorin OS, Pop!OS, Arch Linux)
    See all 55 articles
  • IL2CPP
    • Where I can get the symbols file for the libil2cpp.so library in an Android (IL2CPP) build to symbolicate call stacks from crashes on my production builds?
  • iOS and tvOS
    • Bitcode Support in iOS & tvOS
    • How can I disable Bitcode support?
    • How can I get symbols in Instruments during profiling?
    • How to enable/disable the filter out of Emojis on iOS device
    • How to find memory leaks on iOS
    • How to symbolicate iOS & tvOS crashlogs
    See all 13 articles
  • Lighting
    • How do I simulate baked cookie texture effects in Unity 5?
    • I have baked lighting in my scene, but I still have more draw calls than predicted.
    • Mixed mode lighting - Baked vs RealTime shadows
    • Mixed mode lighting - my baked objects are not casting shadows on RealTime objects
    • My Emissive material/shader does not appear in the Lightmap.
    • Shadows - My Shadows do not show in the Editor view or Game View.
    See all 8 articles
  • Package Manager
    • Can We Integrate Unity Live Capture into Our Product?
    • How can I modify built-in packages?
    • I cannot open Unity and I am stuck with a message saying "Could not establish a connection with Unity Package Manager”, what can I do?
    • I need to start Unity with an environment variable(s) set, how can I do that?
  • PC Standalone
    • Are there any required redistributables for a Unity game?
    • Fullscreen options: Exclusive Fullscreen vs. Fullscreen Window (Borderless)
    • How well Unity does scale with SLI?
    • I'm getting an error saying "could not preload global game manager #0" - how do I solve this?
    • Why I am getting a StartAsync error running my app that uses Windows.Speech?
  • Performance
    • Some of my static batching is being split into separate batches
    • Target frame rate or V Blank not set properly
    • Why is my Overhead so high? What does that mean?
  • Physics
    • Determinism with 2D Physics
    • Adding torque to a Rigidbody does not add it to its coordinate system
  • PlayStation®
    • Can I develop for Playstation® Vita?
    • How can I access the PlayStation® forums?
    • How do I develop to PlayStation® platforms?
    • I have an Educational Grant License but am told I need to purchase a subscription to access the PlayStation® forums.
    • I see an error signing up for the PlayStation® Discussions forum “A critical error occurred while processing your request. Please try again later.”
    • Why do I see a 'subscription has not been detected' error when accessing the PlayStation® forums?
  • Scripting
    • How do I read and write data from a text file?
    • Excluding Scripts and Assets from builds
    • NullReferenceException
    • ArgumentException: The thing you want to instantiate is null.
  • Graphics and Shaders
    • Assignment of textures to Material via code does not update the Material.
    • Graphics.Blit does not copy RenderTexture depth
    • How can I modify Built-in Shaders?
    • How to create portals in VisionOS using the AR/Basic Occlusion shader
    • Is it possible to add custom shaders / Render states preview mode to the Unity Scene View?
    • Material RenderQueue does not match Shader RenderQueue
    See all 10 articles
  • Shuriken/ Particles
    • How do I make a skinned Mesh emitter simulate in local space?
    • I need two particle systems to behave identically to each other
  • Terrain
    • How can I add a seasonal flare to my trees?
    • Why is the TerrainData.SetHeight so slow?
  • UI
    • InputField bugs when typing Asian characters
    • Split canvas for dynamic objects
    • Why I can't unload Assets that were referenced by scripts which were also referenced by UI events?
    • How can I modify Project Settings via scripting?
    • Using an Aspect Ratio Fitter causes my Scene to be marked as dirty
    • How to overwrite Width and Height values that are driven by a Layout Group in runtime.
    See all 7 articles
  • WebGL
    • How can I make the canvas transparent on WebGL?
    • WebGL looks wrong on High resolutions (Retina)
  • Xbox
    • How can I access the Unity Xbox Forums?
    • What happens if I cancel my Unity Pro/Enterprise Subscription for Xbox Development?
  • Open Source Software Licenses
    • Which Third Party Notice (TPN) files have been published?
    • How can my app comply with FOSS licenses?
    • What is a Third Party Notice (TPN) file?
    • What is FOSS?
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