In-App Purchasing (IAP)
- Why can’t I enable In-App Purchasing? Who can activate Unity Services (Analytics, Ads, etc.)?
- Why do I see “Unable to purchase <my-product-id>” in the Android log for Google Play for only consumable products?
- Why do transactions not complete on Apple's Sandbox Testing Environment?
- Why does integrating Unity IAP result in compiler errors?
- Why does my application hang when trying to make a purchase?
- Why does the Android build fail with Unity IAP and AdMob?
- Why does Unity IAP stop receiving callbacks on our IStoreListener implementation?
- Why In-App Purchases May Fail on iOS 18.2 and How to Fix Them
- Why you should upgrade to Unity In-App Purchasing (IAP) v5.x