In-App Purchasing (IAP)
- Are there code examples of Unity IAP I can look at?
- How do I build for different Android stores?
- How do I configure my Product IDs for the App stores?
- How do I resolve error code 0x805A0194, shown in logs when the launching my Windows game?
- How does product restoration work?
- How does Unity IAP handle restoring transactions?
- How does Unity IAP work?
- IAP / Purchasing Gradle errors
- In App Purchasing (IAP) supported stores.
- In-App Purchasing Initialization Errors or Warnings after updating Unity Editor
- Is receipt validation supported with Unity IAP, for added security?
- Is Unity IAP for Amazon or Samsung supported?
- What is unverified revenue?
- Why are my users being charged VAT for in-app purchases on Google Play?
- Why can’t I enable In-App Purchasing? Who can activate Unity Services (Analytics, Ads, etc.)?
- Why do I see “Unable to purchase <my-product-id>” in the Android log for Google Play for only consumable products?
- Why do transactions not complete on Apple's Sandbox Testing Environment?
- Why does integrating Unity IAP result in compiler errors?
- Why does my application hang when trying to make a purchase?
- Why does the Android build fail with Unity IAP and AdMob?
- Why does Unity IAP stop receiving callbacks on our IStoreListener implementation?