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  1. Unity Support Help Center
  2. Products and Services
  3. Unity Gaming Services (LiveOps)
  4. In-App Purchasing (IAP)

In-App Purchasing (IAP)

  • Are there code examples of Unity IAP I can look at?
  • Can I wrap Unity IAP 5 purchase events in async/await?
  • Do I need to upgrade to Unity IAP 5?
  • Google Play Billing Library update 7.1.1
  • Handling Duplicate OnPurchasePending Events on app startup in IAP
  • How do I build for different Android stores?
  • How do I check if a player has an active Unity IAP subscription?
  • How do I configure my Product IDs for the App stores?
  • How do I create Unity IAP 5 Product instances for unit tests?
  • How Do I Manage Store Connections in Unity IAP v5?
  • How do I resolve error code 0x805A0194, shown in logs when the launching my Windows game?
  • How do I set up Unity IAP with Google Play Billing?
  • How does product restoration work?
  • How does Unity IAP 5 handle purchases that need approval, such as Ask to Buy and SCA?
  • How does Unity IAP work?
  • How to handle restoring transactions in Unity In-App Purchasing (IAP)?
  • Is receipt validation supported with Unity IAP, for added security?
  • Resolving CrossPlatformValidator InvalidPublicKeyException Error in Unity IAP
  • Restoring DLC Access After Changing Google Play Product IDs with Unity IAP
  • Retrieving Google Play Subscription Prices in Unity IAP
  • Steam Purchasing with Unity Ecosystem
  • Unable to Repurchase iOS Consumable IAP After ConfirmPurchase When Using Unity IAP
  • Unity IAP v5 Custom Store Tutorial: Amazon Appstore Integration
  • What is unverified revenue?
  • What should I do when a Unity IAP 5 purchase confirmation fails?
  • When are the Unity IAP 5 store events called?
  • Where is my data stored when using Unity Gaming Services?
  • Which stores does Unity IAP support?
  • Why am I getting Gradle build errors on Android after updating In-App Purchasing to 4.12.0 or higher?
  • Why am I getting IAP initialization warnings or errors after updating the Unity Editor?
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