This article explains the three main Unity Asset Store license types: Extension Assets, Single Entity, and Multi-Entity. It helps customers choose the right license for their needs, clarifying that Extension Assets require one seat per user, while Single Entity licenses cover one company or business. Multi-Entity licenses allow sharing assets across related companies or contractors. Use this guide to understand which license to select when purchasing, ensuring compliance and proper asset sharing within your organization or across entities.
| Note: This article is intended to provide general guidance for Asset Store licenses, and does not replace or supplement the Asset Store EULA |
Extension Assets
Single Entity & Multi Entity assets
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Single Entity - If an asset is not categorized as Editor Extension, Scripting, or Services and the END-USER purchaser of the license is a company or other business, then it can be shared with any employee within that company or business. This option is typically for a single user or single company.
- Multi Entity - This covers parent, child, and sister companies, as well as contractors on a project. Multiple people across different branches of a company can use and access the raw asset files.
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Example: Jessi works for Unity as a digital artist and wants to use a 3D model she's found on the Unity Asset Store in her project. Since Jessi is working on this project with her direct team which consists of 10 people, all working at Unity, she only needs to purchase a Single Entity license type. Later, Jessi receives a message from Carlos, a software engineer at SpeedTree (a Unity-owned company but a separate entity), asking for a seat to use the asset she purchased. In order to share the asset with Carlos, Jessi needs to purchase a Multi-Entity license instead. |