Symptoms:
- I have made an asset to submit to the asset store and I have used a Unity Standard Asset within this.
- My asset/project uses Unity Standard Assets. I would like to know if I am breaking the Asset Store Provider Agreement by doing this.
Causes:
Generally speaking, Unity Standard Assets are intended for educational purposes while you are learning to use Unity and as such must be used in this way.
Solution:
You are allowed to use Unity Standard Assets within your own games and projects, or use the Standard assets in your Asset Store package for demonstration purposes only.
Submission guidelines that cover Standard Assets:
1.2.d These assets can be incorporated into submitted products for demonstration purposes.
You are not allowed to redistribute any Unity Standard Assets as an asset
package, or as an asset package with little changes made. You cannot resell it or identical duplicate it. The "Standard Assets" are still under the Asset Store EULA which means you cannot redistribute on your own or another website.
More information
Forum Posts:
Comments
5 comments
1) What about if I submit a "Complete project" or scene to the asset store which uses COMPONENTS of a standard asset only? For example, my own character and scripts, controlled by the single stock controller for Android prefab?
2) Also in the case that I submit a "complete project", can that project contain free assets from the store? For example, in the case that I submit an RPG, and some weapons in the game are free assets from the store, is this allowed?
Hi Cass,
I understood this bit. I am just not sure if this applies to my case. this is why I am asking. Because I am planning to sell my extension itself but my extension will need some helper textures for default values and so.
to give an example, I will have some code for a procedural generation for example. this code will need some noise texture to work. while the texture itself doesn't matter and what I am actually selling is this code, having a good noise texture like the one in the standard assets will create better results.
So does this apply to my case too? is it valid to include this noise texture in my extension?
Hi I am working on an extension to generate visual effects. and the extension should come with some default textures to work with. Can I use some of the textures from the standard assets folder?
And If I need to contact the owner, who should I contact for the standard assets?
Hi Ahmed Gamal,
As specified in the article, you may used the textures from the standard assets folder for your personal project but not within asset submissions of your own that generate revenue.
You can submit a ticket to Support if you have any questions on Standard Assets.
@Justin Yeah, there are many such "Complete Projects" in the asset store which includes some parts from both standard assets and other unity assets like "Bootcamp". This is allowed, I remember reading some where that Unity explicitly allowed using their assets as placeholders in such assets.
The same cannot be said of other free assets, unless explicitly stated in their specific license of course. I have included parts of a free asset in my own after contacting the author though.
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