Learn how to create bundles of existing asset packs in the Unity Asset Store while retaining individual ratings and reviews. Unity's Major and Lite upgrades allow publishers to offer discounts and free additional content without exceeding size limits. Follow guidelines for naming, listing target assets, and including content requirements. Implement steps to publish individual assets and create source packages marked as bundles. Offer bonus content and maintain clear communication about bundle contents and updates.✨
Symptoms:
- I want to create a bundle of my existing asset packs in the Unity Asset Store.
- I want to sell multiple assets as a single package while retaining individual ratings and reviews for each asset.
- I need a way to offer discounts or free additional content for users who buy certain assets.
Cause:
The Unity Asset Store imposes specific size and structure requirements for asset packs. Bundling large assets into a single upload may exceed the 6GB size restriction, necessitating an alternative approach to bundle creation.
Resolution:
Unity offers solutions through Major and Lite upgrades, enabling publishers to create bundles while maintaining flexibility for users.
- Major Upgrades: Designed for subsequent versions of the same asset.
- Users of an older version can upgrade to the newer one at a discount.
- Ratings and reviews for the original version will be copied to the upgrade target package.
- Lite Upgrades: Facilitates discounts between separate but related products.
- Allows bundling of assets without exceeding size limits.
- Users can purchase a bundle (source package) and then individually claim the assets (target packages) included in the bundle for free or a discount.
Guidelines for Creating Bundles with Lite Upgrades:
- Bundle Naming: Include “Bundle” in the package title (e.g., "Ultimate Tools Bundle"). Avoid using "Mega Bundle" to prevent confusion with official Asset Store promotions.
Target Assets List: In the source package description and content, list all included target assets with links for easy access. Example:
"Ultimate Tools Bundle" includes the following assets:
- Super Cool Tools
- Super Cool Art
- Super Cool Music
After purchasing this bundle, visit each linked package to claim them for free.
- Content Requirements: Include a text file in the bundle with links to each target asset.
- Asset Updates: You can add new target assets over time but must not remove existing ones. Avoid specific promises about future updates.
- Implementation Steps:
- Publish individual assets as separate packages.
- Create a source package marked as the bundle, including Lite Upgrades for all target assets at a $0 cost.
- List links and instructions for users to claim individual assets post-purchase.
- Additional Features:
- Offer bonus content (e.g., additional demos, source files) via Lite Upgrades.
- Allow bidirectional Lite Upgrades between related assets.
Best Practices and Tips
- Maintain clear communication about the bundle contents and any planned updates.
- Ensure users can easily claim and access all target assets listed in the bundle.
- Monitor user feedback and update the bundle as necessary to meet expectations.