Learn about the 'Extension Asset' category for Asset submissions. If your Asset is an editor extension, scripting tool, or service, it falls into this category. Editor extensions enhance the editor with custom inspectors and windows, scripting tools aid script development, and services integrate separate functionalities. Assets in this category require one license per seat. This guide helps you determine if your Asset qualifies and understand licensing requirements. Links for further details are provided.✨
Cause:
When you submit your Asset, you can choose its category. Depending on the type of asset you are submitting, some categories may not appear.
Resolution:
If your asset is an editor extension, scripting tool, or service, your package will fall into the ‘Extension Asset’ category.
An “Editor Extension” is a package that allows the user to extend the editor with custom inspectors and Editor Windows. With custom Property Drawers, you can define how properties are displayed in the inspector.
“Scripting” is a tool within the Unity editor that assists you in developing your scripts. For example, ‘Playmaker’ is a visual scripting tool that would fall into this category.
A “Service” is anything that’s integrated but delivered as a separate service on top of the engine. Services are used to engage, retain, and monetize audiences.
If your package falls into any of these categories, then your Asset is defined as an ‘Extension Asset’ and will require one license per seat.