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- Android Library Project (Native Plugins) not displaying properly in Inspector Window
- Android packaging failure: invalid filename
- Exporting a project to Gradle and building/deploying on Android Studio
- libhoudini.so crashes on Android x86 devices
- Providing Android resources in Assets/Plugins/Android/res is deprecated
- Symbolicate Android crash
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- Sprite Atlas with late binding and Asset Bundles
- Experiencing problems downloading AssetBundles using WebClient
- How do I delete AssetBundles from the cache?
- How do I determine what is in my Scene bundle?
- How to use Shader Features with Asset Bundles?
- I'm downloading an AssetBundle and I'm getting an error: "Cannot load cached AssetBundle. A file of the same name is already loaded from another AssetBundle"
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- Why does the imported FBX model look different from other applications?
- How can I load Assets asynchronously from AssetBundles stored in disk?
- How can I get pixels from unreadable textures?
- An AssetBundle with only one scene has a bigger size than expected
- The process of importing DLL's between Unity 4 and Unity 5 is slower.
- How does the Anisotropic Textures Quality Setting affect each texture's Aniso Level?
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- Can I produce sound in 48kHz (24bit), or does Unity only work with 44kHz (16bit)?
- Changing audio settings in Unity 5.0+ with public API
- Enable selectively the "Override iPod Music" player option from code
- How do I add an AudioClip to an AssetBundle?
- How do I get Unity to playback a Microphone input in real time?
- How do I play multiple Audio Sources from one GameObject?
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- Why do I get a "All compiler errors have to be fixed before you can enter playmode!" error?
- How do I interpret a compiler error?
- I keep getting a message saying the "Assembly-CSharp.dll.mdb" is denied
- Problems with Project: Roll-a-Ball
- Problems with Project: Space-Shooter
- What is CS0022?
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- How can I get the baking type of a light component through scripting?
- How do I simulate baked cookie texture effects in Unity 5?
- I have baked lighting in my scene, but I still have more draw calls than predicted.
- Mixed mode lighting - Baked vs RealTime shadows
- Mixed mode lighting - my baked objects are not casting shadows on RealTime objects
- My Emissive material/shader does not appear in the Lightmap.
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- Can We Integrate Unity Live Capture into Our Product?
- How can I modify built-in packages?
- I cannot open Unity and I am stuck with a message saying "Could not establish a connection with Unity Package Manager”, what can I do?
- I need to start Unity with an environment variable(s) set, how can I do that?
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- Are there any required redistributables for a Unity game?
- Fullscreen options: Exclusive Fullscreen vs. Fullscreen Window (Borderless)
- How well Unity does scale with SLI?
- I'm getting an error saying "could not preload global game manager #0" - how do I solve this?
- Why I am getting a StartAsync error running my app that uses Windows.Speech?
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- Assignment of textures to Material via code does not update the Material.
- Graphics.Blit does not copy RenderTexture depth
- How can I modify Built-in Shaders?
- Is it possible to add custom shaders / Render states preview mode to the Unity Scene View?
- Material RenderQueue does not match Shader RenderQueue
- My Shader doesn't sample beyond 4 MIP levels on iOS - why is this?
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- InputField bugs when typing Asian characters
- Split canvas for dynamic objects
- Why I can't unload Assets that were referenced by scripts which were also referenced by UI events?
- How can I modify Project Settings via scripting?
- Using an Aspect Ratio Fitter causes my Scene to be marked as dirty
- How to overwrite Width and Height values that are driven by a Layout Group in runtime.
Core Platform
Unity Editor and Engine