Floating Licenses and Build Servers
- Can a floating license server be set up with NICs, each with a different IP, to allow access from multiple networks?
- Can I host the Licensing Server in a virtual or cloud environment?
- How can I analyze Floating License/Build Server license usage?
- How can I move my License Server to a different machine?
- How do I lease different license types with one Licensing Server?
- How do I open projects in Unity 2018.3 and older using Floating or Build Server licenses?
- How do I switch from using a floating license to a node-locked license?
- How does the 30-day grace period work for Unity Floating Licenses?
- How to Borrow a Unity Floating License for Offline Use Without Unity Hub (via Command Line)
- How to resolve Licensing Server Service creation issue on Linux
- I am getting an 'Exceeded seat limit' error message
- I can’t open the Unity Editor after it crashes when using Floating Licenses on Mac (Error Code: 0x8000000a)
- I get permission errors when trying to import the license file to the License server
- Managing Offline Packages in Unity 6
- Resolving Floating License Acquisition Issue on Mac
- Resolving PFX Certificate Import Issues on Windows Server 2012 R2
- Unity Editor closes if floating license is used for a long time
- Unity License Server download fails with error "SignatureDoesNotMatch"
- What is the difference between a node-locked license and a floating license?
- What’s the License Server renewal procedure?
- Where can I download Unity’s License Server?
- Why am I not able to open the Unity Editor with a Build Server license?
- Why am I not able to run a Client on the same machine as the Server?
- Why can't I build my project in 2019.3 or older with a Build Server License?