Floating Licenses and Build Servers
- Can I host the Licensing Server in a virtual or cloud environment?
- How can I analyze Floating License/Build Server license usage?
- How can I move my License Server to a different machine?
- How do I lease different license types with one Licensing Server?
- How do I open projects in Unity 2018.3 and older using Floating or Build Server licenses?
- How do I switch from a floating license to a node-locked license?
- How to resolve Licensing Server Service creation issue on Linux
- I am getting a 'Exceeded seat limit' error message
- I can’t open the Unity Editor after it crashes when using Floating Licenses on Mac (Error Code: 0x8000000a)
- What is the difference between a node-locked license and a floating license?
- What’s the License Server renewal procedure?
- Where can I download Unity’s License Server?
- Why am I not able to open the Unity Editor with a Build Server license?
- Why am I not able to run a Client on the same machine as the Server?
- Why can't I build my project in 2019.3 or older with a Build Server License?