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  1. Unity
  2. Licenses
  3. Floating Licenses and Build Servers

Floating Licenses and Build Servers

  • Can I configure my License Server to distribute licenses for PlayStation®?
  • Can I host the Licensing Server in a virtual or cloud environment?
  • How can I analyze Floating License/Build Server license usage?
  • How can I move my License Server to a different machine?
  • How do I lease different license types with one Licensing Server?
  • How do I open projects in Unity 2018.3 and older using Floating or Build Server licenses?
  • I can’t open the Unity Editor after it crashes when using Floating Licenses on Mac (Error Code: 0x8000000a)
  • What is the difference between a node-locked license and a floating license?
  • What’s the License Server renewal procedure?
  • Where can I download Unity’s License Server?
  • Why am I not able to open the Unity Editor with a Build Server license?
  • Why am I not able to run a Client on the same machine as the Server?
  • Why can't I build my project in 2019.3 or older with a Build Server License?
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